![]() ![]() The thought of having 2 hunters distraught me so I hid my notoriety and mystique in a painting as usual. Since the season couldn't grab a hunter it went to the 'attracting attention' phase. I gave this a try, I talked to the hunter right before his season. That might save the day if you have evidence against you and lots of notoriety on the board. I tried bribing him once and just got more notoriety, but knowing that you can time it right. Talking to him to keep him from showing up to work is an interesting idea though. Go to your job, go to bed early, maybe read a little uncomplicated literature to study for the next intelligence exam, and pretty soon he'll come to the conclusion that you had nothing to do with the burglary and the evidence will expire. It can take a while, and it means avoiding any thing that might generate more suspicion. It would make more sense if you could add it to your other more mundane job as kinda an alibi, but whatever.) So add the notoriety to your painting but make sure to add your mystique as well otherwise the detective will still be sniffing around when your corpse fueled painting is done! And also when you paint with notoriety you will generate more mystique so if you have too much of those you can't hide it.Ģ) when he has evidence you can just wait it out. You can paint with notoriety (I don't know how adding your corpse smell to the painting makes it go away temporarily, but it does. A few failed sleeps later I had a handful of dread and went insane.ġ) if you can keep the notoriety off the board when the season of suspicion is about to come up then he won't find clues. I had a single dread on the board, and decided I wanted to deal with it, just in case it got worse, so I used health to go to bed early hoping for contentment. I'm on my second character too (hey, a fellow Humble Bundle enthusiast?) and my first character went insane from. Boy it makes planning so much easier to know what's coming at you. Thanks, didn't realise that the time passing card gave you any info. ![]() ![]() The odds aren't the best even with 10 Moth, but it's probably the best way to deal with Hunters just get rid of the evidence every time they make it. It does tend to generate bad cards, though.īut to answer the core question: Followers, Summons, and Hirelings with Moth can destroy evidence. Keep them from showing up to work, basically. You can talk to Hunters right before the Season of Suspicion (check the Time Passes verb to see what Season is next) to prevent them from ever starting it in the first place. There is a type of cultist that specializes in removing these two cards from play, though. Unfortunately, murdering the previous Hunter likely created some more Notoriety. Originally posted by Maina:Making a new Hunter requires Notoriety or Mystique on the board, I believe, so you should lay low until it's gone. ![]()
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